Sometime around 2005 (+/- something) I implemented two fully working board games and corresponding computer opponents. They where called Fuzzy-Gammon and Firoz Chess. Fuzzy-Gammon was developed as part of a master thesis about intelligent game agents. Firoz Chess was developed afterwards as a hobby project.
As part of the Fuzzy-Gammon project I also submitted a paper to the 4th Mexican International Conference on Artificial Intelligence. The paper was accepted and published by Springer Verlag in MICAI 2005: Advances in Artificial Intelligence ISBN: 3-540-29896-7, pp 224 - 233.
Both games are written in C#, and the source code is now (better late than never) available in GitHub. Hopefully somebody might actually find a use for it.